- published: 21 Jun 2017
- views: 87136
Smoiler: Aris can't do it. Easily one of the most notoriously difficult techniques in the game, taunt cancelled into jet upper is a mid, unblockable starter into a full combo. Aris talks about how to do it, then gets caught in the (abridged) combo vortex. This is more about expanding your knowledge of the game, not necessarily a tutorial in the strict sense of the word. Watch live @ https://www.twitch.tv/avoidingthepuddle
I feel like almost everybody believes that Bryan is mediocre character if you can't do Taunt into flashy stuff and that its the only 'move' that makes Bryan dangerous at the wall (or even in general). Well, it is not the case... because there is b4. Easy, accessible, safe - super strong way to pressure your opponent at the wall, making them hesitant to press buttons. While Taunt is very situational (in general) and it can be hard to set up (on oki, because your opponent can just stay on the ground) - b4 is super easy to use and it doesn't require much thinking. Once you as a Bryan get your opponent to the wall, let them get up and bam - b4... or side-step into b4, or anything into b4. b4 is the ultimate 'don't press anything at the wall' button. I see plenty of newcomers get discourage...
I haven't seen a comprehensive video on Bryan's Taunt Jet Upper as well as his other taunt moves so I decided to make this vid. Bryant's TNT JU is probably one of the most rewarding justframes in this game. You pull this off in a match, you gonna get respek mail for dayyss =p
Bryan taunt jet upper is not so difficult but you must cancel the taunt with jet upper directly (not with additional arrow) and on the right moment (you will find this moment with practice, it's a frame perfect).
T7 Bryan tech trap
Jet Upper ftw.
As you can probably tell from the input data, there is really no trick to it, but the timing, and speed. took a lot of practice even to reach this level. Still miss it most of the time.
Tekken 7 Bryan Fury Taunt Jet Upper Combos : able to do TauntJU a bit more consistently on 2p side now. So I came up with some staple combos, most of these stem from regular JU combos . Just a bit more style because that input is HARD AS AF lol
Some easy go to Bryan combos. Did not include orbital heel combos since any launcher into db+2 xx 4,3,4 works. As for the Taunt Jet Upper (TNT JU) i've included ways to train yourself for the timing. TNT JU is +16 on hit and Jet Upper is 14f leaving 2 frames to input the Jet Upper. Start off with 10f jab strings, then start doing d+2 which is 14f, then move onto b+4 which is 16f and has to be inputted AS SOON AS THE TAUNT HITS. Once you can consistently hit b+4 from Taunt, you are ready to try Jet Upper (JU) after the taunt hits!
Wall carry combo